
UCrowds
UCrowds offers a software engine for simulating crowds in big infrastructures, events or computer games.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
N/A | Spinout | ||
Total Funding | 000k |
USD | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 157 % | - | (61 %) | 29 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
uCrowds specializes in developing advanced simulation engines designed to model realistic crowd behavior. The company's core product, SimCrowds, is a user-friendly tool that allows clients to simulate crowd dynamics in various settings, including buildings, infrastructure, towns, and cities. uCrowds serves a diverse range of clients such as city planners, infrastructure owners, and event organizers. The company operates in the crowd management and safety market, providing solutions that help answer critical questions related to crowd behavior during daily use, planned events, and emergency evacuations. uCrowds generates revenue through software sales, project-based simulations, and integration services. The business model includes direct sales of SimCrowds, consulting services through Implementation Partners, and licensing its simulation engine for integration into other platforms like Unity and Unreal.
Keywords: crowd simulation, digital twins, city planning, event safety, infrastructure management, real-time engine, SimCrowds, emergency evacuation, simulation integration, crowd behavior.