
Super League Gaming
Offers accessible esports competitions, content and social interactions for every gamer!.
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N/A | €0.0 Valuation: €0.0 | round | |
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* | N/A | $870k | Post IPO Equity |
Total Funding | 000k |
USD | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 420 % | 4 % | 90 % | 466 % | 69 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | (6818 %) | (1439 %) | (2505 %) | (841 %) | (186 %) | (133 %) |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (7433 %) | (1972 %) | (2830 %) | (908 %) | (178 %) | (434 %) |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
R&D % of revenue | 31 % | 400 % | 417 % | 322 % | 95 % | 81 % |
Source: Company filings or news article
Superleague.com is a dynamic startup operating at the intersection of gaming, entertainment, and the metaverse. The company specializes in creating immersive digital experiences by collaborating with major brands and franchises to bring their content into popular virtual worlds. Superleague.com serves a diverse clientele, including gaming enthusiasts, entertainment fans, and brands looking to expand their digital footprint.
The market Superleague.com operates in is the rapidly growing metaverse sector, which includes virtual reality (VR), augmented reality (AR), and online multiplayer platforms. This market is characterized by high engagement rates and a young, tech-savvy audience that is eager for new and innovative experiences.
Superleague.com’s business model revolves around partnerships and collaborations with well-known brands such as LEGO, Star Wars, Netflix, and Toca Boca. By integrating these brands into popular gaming platforms like Fortnite, Roblox, and The Sandbox, Superleague.com creates unique and engaging experiences that attract large numbers of users. These collaborations often involve creating themed events, virtual items, and interactive environments that resonate with the target audience.
The company makes money through several revenue streams. These include in-game purchases, where users buy virtual items or upgrades; advertising, where brands pay to promote their products within these virtual worlds; and sponsorship deals, where companies sponsor events or experiences to reach a wider audience. Additionally, Superleague.com may earn revenue from licensing agreements with the brands they collaborate with.
In summary, Superleague.com is at the forefront of the metaverse revolution, leveraging high-profile partnerships to create engaging digital experiences. The company’s innovative approach and strategic collaborations position it well in a booming market.
Keywords: metaverse, gaming, virtual reality, augmented reality, partnerships, collaborations, in-game purchases, advertising, sponsorships, licensing agreements.
Tech stack
Investments by Super League Gaming
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