
Peppy Pals
Develops fun and educational, award-winning apps and books for 2-8 years old children.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor | €0.0 | round |
investor investor investor | €0.0 | round | |
N/A | €0.0 | round | |
investor | €0.0 | round | |
investor | €0.0 | round | |
investor | €0.0 | round | |
* | N/A | Acquisition | |
Total Funding | 000k |









EUR | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 200 % | (82 %) | 14 % | 82 % | 654 % | (52 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | 14 % | (27 %) | (24 %) | (699 %) | (1012 %) | - | (83 %) |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (71 %) | (56 %) | (183 %) | (836 %) | (1049 %) | (10 %) | (90 %) |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
Related Content
Peppy Pals, founded in Sweden by Rosie Linder, is a company dedicated to developing digital solutions that promote Social and Emotional Learning (SEL) for children. The company operates in the educational technology market, targeting both parents and educators who seek to enhance children's emotional intelligence and social skills. Peppy Pals creates engaging video and computer games designed to help children understand and manage their emotions, collaborate with peers, and build strong relationships. The business model primarily revolves around selling subscriptions and digital products through their platform, as well as forming strategic partnerships, such as their collaboration with Google for Education. Revenue is generated through direct sales to consumers and educational institutions, as well as through partnerships and licensing agreements.
Keywords: Social Emotional Learning, Digital Solutions, Children, Emotional Intelligence, Video Games, Education Technology, Subscriptions, Partnerships, LEGO Ventures, Google for Education.