
Mobirix
A mobile game provider that provides contents that users can enjoy without age and cultural differences.
Date | Investors | Amount | Round |
---|---|---|---|
investor | €0.0 | round | |
investor | €0.0 | round | |
investor | €0.0 | round | |
investor | €0.0 | round | |
N/A | $19.4m | IPO | |
Total Funding | 000k |
KRW | 2021 | 2022 | 2023 | 2024 |
---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 |
% growth | - | 25 % | 28 % | (38 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | 22 % | 12 % | 3 % | (9 %) |
Profit | 0000 | 0000 | 0000 | 0000 |
% profit margin | 18 % | 8 % | (5 %) | (21 %) |
EV | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 |
R&D % of revenue | 3 % | 5 % | 8 % | 15 % |
Source: Company filings or news article
Mobirix is a specialized mobile game development company that creates engaging and immersive gaming experiences for a global audience. Operating in the highly competitive mobile gaming market, Mobirix targets casual and hardcore gamers alike, offering a diverse portfolio of games across various genres including RPGs, puzzles, and action games. The company primarily serves individual gamers who seek high-quality, enjoyable mobile gaming experiences.
Mobirix employs a freemium business model, where games are free to download and play, but revenue is generated through in-app purchases and advertisements. This model allows the company to attract a large user base while monetizing through optional purchases and ad placements. The company continuously updates its games with new content and features to retain user engagement and drive additional revenue.
Mobirix's market strategy includes leveraging social media and online platforms for marketing and user acquisition, as well as collaborating with other gaming companies and platforms to expand its reach. The company also invests in research and development to stay ahead of industry trends and incorporate cutting-edge technologies into its games.
Keywords: mobile games, immersive experiences, global audience, RPGs, casual gamers, freemium model, in-app purchases, advertisements, user engagement, market strategy.