
Immersal
Markerless, persistent, multi-user AR solution for gaming, retail and beyond.
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Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
investor | €0.0 | round | |
investor investor investor | €0.0 | round | |
investor investor | €0.0 | round | |
N/A | Acquisition | ||
Total Funding | 000k |

Presence Capital(exited)

Gumi Ventures(exited)

Polkuni(exited)

Business Finland(exited)

Sisu Game Ventures(exited)

Maria 01(exited)

Nordisk Film Games(exited)
EUR | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 77 % | (40 %) | 73 % | 40 % | 44 % | (1 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | (88 %) | (24 %) | (219 %) | (289 %) | 78 % | 7 % | (256 %) |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (116 %) | (62 %) | (357 %) | (406 %) | 14 % | (45 %) | (324 %) |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
R&D % of revenue | 98 % | 110 % | 92 % | 106 % | 189 % | - | - |
Source: Company filings or news article
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