
Edurino
Creates an adaptive learning ecosystem that blends physical play with personalized digital learning, helping children learn at their own pace while staying engaged.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
N/A | €0.0 | round | |
investor investor investor investor investor investor investor investor | €0.0 | round | |
investor investor investor investor investor investor | €0.0 | round | |
N/A | Convertible | ||
Total Funding | 000k |
EUR | 2022 | 2023 |
---|---|---|
Revenues | 0000 | 0000 |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Company filings or news article
Related Content
Edurino.com is a German-based educational technology startup that offers an interactive learning platform for children. The company's product combines play and learning through a mobile application that uses physical figures and a magical pen to engage children in various learning activities. The app is recommended by educators and experts and is currently being used in over 550 kindergartens across Germany.
The platform offers a wide range of learning modules, including reading and writing, numbers and quantities, basic English vocabulary, logical thinking and coding, creativity and painting, nature education, body parts, and emotional awareness. Each module is designed to be engaging and interactive, promoting not only cognitive development but also fine motor skills through the use of the magical pen.
The business model of Edurino.com is based on selling starter sets that include the magical pen, figures, and access to learning games in the app. The app itself is free to download from the App Store, Google Store, and Amazon Appstore. This model allows the company to generate revenue from the sale of physical products while also expanding its user base through the free app.
Edurino.com operates in the edtech market, serving clients that include parents, educators, and kindergartens. The company's focus on combining play and learning, as well as its use of physical products to enhance digital learning, sets it apart in a market that is increasingly dominated by purely digital solutions.
Keywords: EdTech, Interactive Learning, Mobile Application, Physical-Digital Integration, Cognitive Development, Fine Motor Skills, Educational Games, Kindergarten Education, Emotional Awareness, Nature Education.