
Become Legends
A wholly owned subsidiary of the industrial group Lyse and has provided broadband and entertainment services over fiber since 2002.
NOK | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 |
% growth | - | 370 % | 26 % | (1 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 |
% profit margin | (88 %) | (191 %) | (458 %) | (856 %) |
EV | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article
Become Legends is a competitive Fortnite team and brand headquartered in Oslo, Norway. The company operates in the esports market, specifically focusing on the popular video game Fortnite. Become Legends recruits top-tier players from across the Nordics and Europe, building a strong roster of young and talented gamers. Their players have achieved significant success in major Fortnite tournaments, including the Fortnite Champion Series (FNCS) and DreamHack competitions.
The primary clients of Become Legends are professional Fortnite players and gaming enthusiasts who follow competitive Fortnite. The company also engages with sponsors and partners who are interested in reaching the esports audience. One notable partner is Altibox, a broadband and entertainment service provider.
Become Legends operates on a business model that includes multiple revenue streams. These include sponsorship deals, brand partnerships, and prize winnings from tournaments. By signing talented players and securing their participation in high-stakes competitions, the company not only earns prize money but also attracts sponsorships from brands looking to tap into the esports market. Additionally, the brand itself generates revenue through merchandise sales and possibly content creation, such as streaming and video content, which can attract advertising revenue.
In summary, Become Legends is a dynamic player in the esports industry, leveraging the popularity of Fortnite to build a brand and generate revenue through competitive success, sponsorships, and partnerships. The company serves professional gamers and engages with brands looking to reach the esports demographic.
Keywords: esports, Fortnite, competitive gaming, Nordics, Europe, professional players, sponsorships, partnerships, tournaments, brand.