
Be Your Best
A Game-based software for cognitive and mental performance training of football players.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor | €0.0 | round |
investor investor | €0.0 | round | |
investor | €0.0 | round | |
NOK15.6m | Seed | ||
Total Funding | 000k |
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | (8 %) | 31 % | 2369 % | 18 % | 20 % | 23 % | 29 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (5066 %) | 180 % | (165 %) | (23 %) | (164 %) | 40 % | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
Related Content
Be Your Best Global AS operates in the sports technology market, offering a virtual reality (VR) training platform designed to simulate real-world football match situations. The company primarily serves football players, ranging from amateurs to professionals, who seek to improve their on-field performance. Utilizing VR technology, the platform allows users to train over 100 hours more per year than the average player, without the risk of injury. The business model is subscription-based, where users pay for access to the training software and may also purchase compatible VR headsets like the Oculus Quest. Revenue is generated through these subscriptions and hardware sales. The platform provides personalized feedback, helping players improve their decision-making, vision, and overall game awareness. By offering scientifically proven methods to enhance passing success rates and off-the-ball metrics, Be Your Best Global AS aims to give players a competitive edge.
Keywords: VR training, football simulation, decision-making, personalized feedback, Oculus Quest, injury-free training, passing success, off-the-ball metrics, sports technology, competitive edge.